Quick Info

Where: St Scholastica's College, Glebe
Cost: $6/session (unless specified otherwise)

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Season 8 of Adventurers League introduces some significant changes to the way things are run. Firstly, XP are a thing of the past, characters will now advance by gaining advancement checkpoints.

This change is designed to allow players who prefer a more roleplaying intensive style to not lag behind in levels if they don’t kill monsters. Advancement checkpoints will be gained as a combination of the time of the adventure and the participation level of the character.

Second – treasure will now be handled differently. Treasure will now be awarded as treasure points and these will be able to be surrendered for normal and magical items from lists of available items. There will be generic lists, season specific lists, and items unlocked by adventures. Sick and tired of being the person who misses out on the choice magic items because your dice hate you at roll off time? That won’t happen anymore; as long as you have enough treasure points, you will be able to get that +1 sword, no matter how many other party members want it.

Finally, Eberron is back! This season coincides with the opening of a second stream of AL content, this stream set in Eberron. At the time of writing, details are still being finalised, but you will need to create a new character – it won’t be possible to run your Forgotten Realms character in Eberron, or vice versa.


CCC-TRI-04 ROC1-2 Birds of a Feather

The ship plaguing the Northern Moonsea region, Merchant Lords’ Folly, is unable to hide anymore. Through coercion of their best fence, its current port and owners have been located. Now is the chance to strike out, and possibly acquire both the boat and its captains: The Teshwave Siblings.


Part Two of the RocSlide Series


This 2-hour adventure is designed for 3-7 characters of levels 5-10.

You must have an existing Adventurers League character in that level range to enter this adventure.

Written by Garrett Colon.