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Where: St Scholastica's College, Glebe
Cost: $6/session (unless specified otherwise)

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#9–21: In the Grandmaster’s Name

Two old allies-turned-enemies have taken shelter in a nigh-unassailable sanctum, yet the Pathfinder Society is committed to capturing them in Absalom's name. Rather than risk Pathfinders' lives in a reckless assault, the Society has turned to a different tool: misinformation. Both fugitives rely on intelligence provided by Grandmaster Torch, and Society operatives recently intercepted Torch's latest team of agents. Now it's up to the PCs to pose as the Grandmaster's employees, rendezvous with the fugitives' agent in Druma, and pass off forged documents that will spook the criminals into abandoning their sanctum. It should be easy, but what Druma lacks in marauding monsters, it more than makes up in deadly debts, old promises, and powerful kalistocrats.

Contents in In the Grandmaster's Name also contribute directly to the ongoing storyline of the Grand Lodge faction.

It is suitable for players new to the Pathfinder RPG or Pathfinder Society.
Pre-generated characters are available for those who don’t have characters.
This 5-hour adventure is designed for 3-6 characters of levels 3-7