Convention Information
Location and Travel
When is SYDCON 2010?
SYDCON will be run from Saturday 2 to Monday 4 October 2010. This is a long weekend in Sydney, so you should have plenty of free time!
Where will SYDCON be held?
St Scholastica's College. 4 Avenue Road, Glebe NSW 2037.
Right in the middle of the inner city. There will be plenty of public transport, and the school is a short walk to the shops on Glebe Point Road.
How do I get to SYDCON?
By car: There will be on-street parking available at St Scholastica's
By bus: Sydney Bus routes 433 and 431 depart Railway Square (Central) regularly, and stop a short walk away from St Scholastica's. Alternatively, the 370 route comes from Coogee to Glebe, via Newtown.
By light-rail: Get off at the Jubilee Park stop and walk up-hill (away from the park) a block.
Check with 131500 for public transport timetables.
A map of the area is available on Google Maps. It clearly shows St Scholastica's as well as the nearby light rail stop.
Schedule
The SYDCON schedule is fairly straight forward. Each session is three hours, followed by an hour break for food and chat. RPGA sessions typically run through the break, but start at the same time as all other games so players can switch between the two streams. Evenings are used for the SYDCON social gatherings, which we strongly encourage you all to attend.
| Saturday 2 October |
Sunday 3 October |
Monday 4 October |
|
| 9am - 12pm |
Session 1 |
Session 4 |
Session 7 |
| 1pm - 4pm |
Session 2 |
Session 5 |
Session 8 |
| 5pm - 8pm |
Session 3 |
Session 6 |
Prizegiving & afterparty |
| 8pm - late |
Convention banquet |
Battle of the Bands |
Attending the convention
We are all here to have fun. It's important to recognise that everyone contributes to the successful running of the convention and that everyone should therefore enjoy the convention. So please note the following:
- Many problems can be avoided by communication. If you are going to be late to a session, PLEASE inform those involved in that session (GM, other players). There will be a Noticeboard at the Convention where you can leave messages; if you're off-site, you can use the Emergency Phone Number to let your team/GM know when you'll be arriving. A little bit of mutual courtesy goes a long way.
- If you have any problems of any kind, please talk to the other players/GM/organisers. Problems are (sadly) inevitable, but everyone involved will do their best to fix things up to the satisfaction of all involved.
- Be on time for your sessions (both players and Game Masters!) If you are late you'll hold up other teams and Game Masters. Actual playing time in each three hour block is 2.5 hours and there are generous breaks between sessions.
- This year we are imposing a 15 minute limit on late starters. Your GM will wait for you for 15 minutes past the official start time for the session. If the GM does not hear from any member of your team, they may declare the session cancelled.
- Similarly, if your GM does not turn up within that 15 minutes, or provide some indication of a revised starting time, you may claim a tournament fee refund. You are welcome to arrange another session (where possible) and discuss your problem with the tournament and/or convention organisers.
- Remember that the organisers and Game Masters are all volunteers. Most are overworked, and often tired and respond well to courteous, cooperative and fun players. The reverse also applies. Remember: too little sleep and too much caffeine does not a happy gamer make.
- Sometimes a tournament module at the Convention will not match your expectations or initial impressions as based on the Entry-form. You can either go along with the spirit of the game anyway, or, politely withdraw from the tournament and (try to) enter another that suits you better. Similarly, if a GM feels uncomfortable with your approach to the module or your expectations of him/her, they will help you arrange another session with another GM or recommend that you withdraw from the tournament.


